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MISC Starlancer TAC
MISC

MISC Starlancer TAC

Gunship · S5

Pilot weapons · 2

mountedgun left
DPS
Alpha
RPM
Range
mountedgun right
DPS
Alpha
RPM
Range

Turrets · 4

turret front
S4
DPS
Alpha
RPM
750
Range
turret rear
S4
DPS
Alpha
RPM
750
Range
turret left
DPS
Alpha
RPM
750
Range
turret right
DPS
Alpha
RPM
750
Range

Missiles · 7 racks

missile rack left
S3
2,900 dmg · 8m blast · 35s
missile rack right
S3
2,900 dmg · 8m blast · 35s
missile rack neck
S3
2,900 dmg · 8m blast · 35s
missile rack nose
S3
2,900 dmg · 8m blast · 35s
missile turret camera
S?
— empty —
missile turret right
S2
1,440 dmg · 8m blast · 30s
missile turret left
S2
1,440 dmg · 8m blast · 30s

Hardpoints · 3D model

Selected hardpoint

mountedgun left
WeaponControl · Grade 1
S1

Decisions

⚖ Compare with stock

Defense · 2 shields

shield generator left
S3CIndustrialStronghold72,000 hp · 13,680 regen
shield generator right
S3CIndustrialStronghold72,000 hp · 13,680 regen

Power Plant · 1

power plant
S3CMilitaryCenturion24 pwr · EM 11,900 · IR 0

Quantum Drive

quantum drive
S2CCompetitionSparkFire171.00 Gm/s · spool 6s
quantum drive/hardpoint Jump Drive
S2CCivilianExcelsior— Gm/s · spool —s

Cooling · 1

cooler
S3AMilitaryBlizzard60 cool · EM 2,480 · IR 12,700

Ship details

Combat

Pilot DPS
Turret DPS
Total DPS
Burst (alpha)
Missile damage63,680

Defense

Shields144,000 hp
Armor HP18,150 hp
Armor deflection
physical
347.0
energy
396.0
distortion
0.0
thermal
0.0
biochemical
0.0
stun
0.0
Armor HP18,150

Power & cooling

Power output24
Power draw22
Power free+2
Cooling60

Signatures

EM14,380
IR12,700
Cross section

Flight performance

SCM speed150 m/s
Max speed (boost)960 m/s
Nav speed960 m/s
Main thrust180
Retro thrust130
Maneuvering thrust110
Fuel48
Quantum fuel3

Dimensions & mass

Length90 m
Beam60 m
Height20 m
Mass738,070.5 kg
HP2,500
Size5

Cargo & crew

Cargo96 SCU
Personal inventory
Crew1–1
Crew weapons2

Cargo grids

cargogrid left2.5 × 10 × 3.75 m
cargogrid right2.5 × 10 × 3.75 m

Ships you can damage

Missiles are explosive and ignore armor deflection, so every ship is listed. Salvo damage is the raw total if all 28 missiles connect (63,680 dmg). "Missiles to destroy" is how many of your missiles (biggest first) it takes to deplete hull + armor.
Thunderbolt III Missile · S34× 2,900 = 11,600Thunderbolt III Missile · S34× 2,900 = 11,600Thunderbolt III Missile · S34× 2,900 = 11,600Thunderbolt III Missile · S34× 2,900 = 11,600Ignite II Missile · S26× 1,440 = 8,640Ignite II Missile · S26× 1,440 = 8,640
ShipManufacturerHull + armor HPMissiles to destroySalvo destroys?
Argo ATLSArgo0Yes
Argo ATLS GEOArgo0Yes
Argo ATLS GEO IKTIArgo0Yes
Argo ATLS IKTIArgo0Yes
Argo ATLS IKTI RadArgo0Yes
Aegis Avenger StalkerAegis2,8821Yes
Greycat PTVGreycat2,5001Yes
Kruger P-52 MerlinKruger1,3601Yes
Kruger P-72 ArchimedesKruger1,3601Yes
Kruger P-72 Archimedes EmeraldKruger1,3601Yes
Mirai Fury LXMISC2,0001Yes
Mirai RazorMISC2,1201Yes
Mirai Razor EXMISC2,1201Yes
Mirai Razor LXMISC1,2401Yes
Aegis Avenger TitanAegis4,2902Yes
Aegis Avenger Titan RenegadeAegis4,2902Yes
Aegis Avenger WarlockAegis4,2902Yes
Aegis GladiusAegis5,4342Yes
Aegis Gladius DunlevyAegis5,4342Yes
Aegis Gladius ValiantAegis5,4342Yes
Aegis Sabre PeregrineAegis3,9842Yes
Aegis Sabre RavenAegis5,7182Yes
Anvil ArrowAnvil5,3002Yes
Anvil BallistaAnvil4,6452Yes
Anvil Ballista DunestalkerAnvil4,6452Yes