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RSI Meteor
RSI

RSI Meteor

Medium Fighter · S2

Pilot weapons · 6

weapon upper left
S3
DPS
Alpha
RPM
250
Range
weapon upper right
S3
DPS
Alpha
RPM
250
Range
weapon lower left
S3
DPS
Alpha
RPM
250
Range
weapon lower right
S3
DPS
Alpha
RPM
250
Range
weapon main cannon left
S5
DPS
Alpha
RPM
50
Range
weapon main cannon right
S5
DPS
Alpha
RPM
50
Range

Missiles · 6 racks

missiles wing left
S2
1,500 dmg · 7m blast · 30s
missiles wing right
S2
1,500 dmg · 7m blast · 30s
missile rack 01
S4
5,750 dmg · 12m blast · 45s
missile rack 02
S4
5,750 dmg · 12m blast · 45s
missile rack 03
S4
5,750 dmg · 12m blast · 45s
missile rack 04
S4
5,750 dmg · 12m blast · 45s

Hardpoints · 3D model

Selected hardpoint

weapon upper left
Gun · Grade 1
S3
DPS
Alpha
Fire rate
250 rpm
Range
Speed
Lifetime
Pellets
1
Ammo

Decisions

⚖ Compare with stock

Defense · 2 shields

shield generator 1
S1CMilitaryAllStop3,168 hp · 602 regen
shield generator 2
S1CMilitaryAllStop3,168 hp · 602 regen

Power Plant · 1

power plant
S1CMilitaryRegulus16 pwr · EM 7,920 · IR 0

Quantum Drive

quantum drive
S1CMilitaryBeacon190.00 Gm/s · spool 4s
quantum drive/hardpoint jump drive
S1CCivilianExplorer— Gm/s · spool —s

Cooling · 2

cooler left
S1CMilitaryBracer34 cool · EM 1,490 · IR 7,260
cooler right
S1CMilitaryBracer34 cool · EM 1,490 · IR 7,260

Ship details

Combat

Pilot DPS
Turret DPS
Total DPS
Burst (alpha)
Missile damage29,000

Defense

Shields6,336 hp
Armor HP7,200 hp
Armor deflection
physical
22.0
energy
18.0
distortion
0.0
thermal
0.0
biochemical
0.0
stun
0.0
Armor HP7,200

Power & cooling

Power output16
Power draw21
Power free-5
Cooling68

Signatures

EM10,900
IR14,520
Cross section14,000

Flight performance

SCM speed229 m/s
Max speed (boost)1,405 m/s
Nav speed1,405 m/s
Main thrust180
Retro thrust130
Maneuvering thrust110
Fuel29
Quantum fuel1

Dimensions & mass

Length30 m
Beam17 m
Height7.5 m
Mass238,832 kg
HP2,500
Size2

Cargo & crew

Cargo
Personal inventory
Crew1–1
Crew weapons

Ships you can damage

Missiles are explosive and ignore armor deflection, so every ship is listed. Salvo damage is the raw total if all 8 missiles connect (29,000 dmg). "Missiles to destroy" is how many of your missiles (biggest first) it takes to deplete hull + armor.
Dominator II Missile · S22× 1,500 = 3,000Dominator II Missile · S22× 1,500 = 3,000Raptor IV Missile · S41× 5,750 = 5,750Raptor IV Missile · S41× 5,750 = 5,750Raptor IV Missile · S41× 5,750 = 5,750Raptor IV Missile · S41× 5,750 = 5,750
ShipManufacturerHull + armor HPMissiles to destroySalvo destroys?
Argo ATLSArgo0Yes
Argo ATLS GEOArgo0Yes
Argo ATLS GEO IKTIArgo0Yes
Argo ATLS IKTIArgo0Yes
Argo ATLS IKTI RadArgo0Yes
Aegis Avenger StalkerAegis2,8821Yes
Aegis Avenger TitanAegis4,2901Yes
Aegis Avenger Titan RenegadeAegis4,2901Yes
Aegis Avenger WarlockAegis4,2901Yes
Aegis GladiusAegis5,4341Yes
Aegis Gladius DunlevyAegis5,4341Yes
Aegis Gladius ValiantAegis5,4341Yes
Aegis Sabre PeregrineAegis3,9841Yes
Aegis Sabre RavenAegis5,7181Yes
Anvil ArrowAnvil5,3001Yes
Anvil BallistaAnvil4,6451Yes
Anvil Ballista DunestalkerAnvil4,6451Yes
Anvil Ballista SnowblindAnvil4,6451Yes
Anvil CenturionAnvil4,6451Yes
Anvil SpartanAnvil4,6451Yes
Aopoa Khartu-alXi'an4,5011Yes
Aopoa NoxXi'an4,0601Yes
Aopoa Nox KueXi'an4,0601Yes
Argo CSV-SM\nArgo3,8001Yes
Argo MPUV CargoArgo3,6001Yes