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Esperia Stinger
Vanduul

Esperia Stinger

Heavy Fighter · S3

Pilot weapons · 7

gun wing right upper outer
DPS
Alpha
RPM
250
Range
gun wing right upper
DPS
Alpha
RPM
250
Range
gun wing right lower
DPS
Alpha
RPM
250
Range
gun wing left upper outer
DPS
Alpha
RPM
250
Range
gun wing left lower
DPS
Alpha
RPM
250
Range
gun wing left upper
DPS
Alpha
RPM
250
Range
gun nose
S5
DPS
Alpha
RPM
50
Range

Turrets · 1

turret cap
DPS
Alpha
RPM
Range

Missiles · 2 racks

missile rack left
S2
1,300 dmg · 11m blast · 30s
missile rack right
S2
1,300 dmg · 11m blast · 30s

Hardpoints · 3D model

Selected hardpoint

gun wing right upper outer
Gun · Grade 1
S4
DPS
Alpha
Fire rate
250 rpm
Range
Speed
Lifetime
Pellets
1
Ammo

Decisions

⚖ Compare with stock

Defense · 2 shields

shield generator
S2CMilitaryFullStop10,560 hp · 2,006 regen
shield generator 2
S2CMilitaryFullStop10,560 hp · 2,006 regen

Power Plant · 2

power plant
S1CIndustrialFortitude15 pwr · EM 7,430 · IR 0
power plant 2
S1CIndustrialFortitude15 pwr · EM 7,430 · IR 0

Quantum Drive

quantum drive
S2CIndustrialBolon262.00 Gm/s · spool 6s
quantum drive/hardpoint jump drive
S2CCivilianExcelsior— Gm/s · spool —s

Cooling · 3

cooler
S1BIndustrialEco-Flow32 cool · EM 1,490 · IR 6,530
cooler 2
S1BIndustrialEco-Flow32 cool · EM 1,490 · IR 6,530
cooler 3
S1BIndustrialEco-Flow32 cool · EM 1,490 · IR 6,530

Ship details

Combat

Pilot DPS
Turret DPS
Total DPS
Burst (alpha)
Missile damage20,800

Defense

Shields21,120 hp
Armor HP9,900 hp
Armor deflection
physical
50.0
energy
32.0
distortion
0.0
thermal
0.0
biochemical
0.0
stun
0.0
Armor HP9,900

Power & cooling

Power output30
Power draw33
Power free-3
Cooling96

Signatures

EM19,330
IR19,590
Cross section17,642

Flight performance

SCM speed207 m/s
Max speed (boost)1,050 m/s
Nav speed1,050 m/s
Main thrust180
Retro thrust130
Maneuvering thrust110
Fuel36
Quantum fuel1

Dimensions & mass

Length36 m
Beam32 m
Height11 m
Mass247,552 kg
HP2,500
Size3

Cargo & crew

Cargo
Personal inventory
Crew1–1
Crew weapons

Ships you can damage

Missiles are explosive and ignore armor deflection, so every ship is listed. Salvo damage is the raw total if all 16 missiles connect (20,800 dmg). "Missiles to destroy" is how many of your missiles (biggest first) it takes to deplete hull + armor.
'Bullet' II Missile · S28× 1,300 = 10,400'Bullet' II Missile · S28× 1,300 = 10,400
ShipManufacturerHull + armor HPMissiles to destroySalvo destroys?
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Argo ATLS IKTIArgo0Yes
Argo ATLS IKTI RadArgo0Yes
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Kruger P-52 MerlinKruger1,3602Yes
Kruger P-72 ArchimedesKruger1,3602Yes
Kruger P-72 Archimedes EmeraldKruger1,3602Yes
Mirai Fury LXMISC2,0002Yes
Mirai RazorMISC2,1202Yes
Mirai Razor EXMISC2,1202Yes
Aegis Avenger StalkerAegis2,8823Yes
Argo CSV-SM\nArgo3,8003Yes
Argo MPUV CargoArgo3,6003Yes
Argo MPUV PersonnelArgo3,6003Yes
Argo MPUV TractorArgo3,6003Yes
C.O. HoverQuadCO3,8003Yes
C.O. Mustang AlphaCO3,8503Yes
C.O. Mustang BetaCO3,8503Yes
C.O. Mustang CitizenCon 2948 EditionCO3,8503Yes
C.O. Mustang DeltaCO3,8503Yes
C.O. Mustang GammaCO3,7003Yes
C.O. Mustang OmegaCO3,7003Yes